Homework #18 (Due: Mon 30 Mar)

\begin{purpose}
Learning how to make a plan of attack for your programs is an es...
...lows you to focus on the
mechanics of putting a design in writing.
\end{purpose}

Normally when you write out a design for a program you are doing it before the program has been written. For this assignment I want you to practice writing a design without having the additional burden of needing to solve the problem for which you are writing the design.

To that end you will write (by hand or typewritten) a design for the Guessing Game program you wrote for homework #14. Your design should include all of the following elements:

tsergeant@hsutx.edu

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